Godot Untitled Typing Game - 003

General Thoughts Game Dev on a saturday - Is there anything sweeter? I’ve worked on my game a few nights here and there since my last update. I now have a workable class for being the enemy NPC. I’m really pleased with how it came out, because it will be very easy to make lots of enemies with this with minimal work. In a nut shell, I have an object in Godot that takes in one parameter - a word....

September 2, 2023 · 3 min · Me

Godot Untitled Typing Game - 002

General Thoughts I’m writing this on Monday, but the changes I made were on Sunday. It was actually helpful to have a “Next Steps” section from my devlog. Looking at them now, I more or less completed them all. Things Done I had to completely rewrite my typing system. Before I explain my system, let me just first say what my typing system was. This is a typing game, where you will need to type the words that appear on screen, hovering above various enemies....

August 21, 2023 · 5 min · Me

Godot Untitled Typing Game - 001

General Thoughts Today was pretty productive it feels like, even if I didn’t do many exciting things. Things Done Organized all game files. Player files with player files, level files with level files. The game feels much cleaner now. Began setting up the text capturing for the game. I am using a LineEdit 2D to capture the node (even though it’s a 3D) game, and have simply placed it out of the viewport....

August 16, 2023 · 4 min · Me

Building the Habit of Game Creation: A Struggle with Godot

Striving for Consistency Over the past two weeks, I’ve been trying to establish a habit of just “looking at” my Godot game every day. It seems like a simple enough task, but it has proven to be surprisingly difficult. There have been days when I’d stare at the screen, feeling overwhelmed, and end up doing nothing. It’s a strange feeling, considering how passionate I am about game development and the enjoyment I find in working on my projects....

April 18, 2023 · 3 min · Me

How to Publish Godot Game on Google Play Store

Congratulations! If you have just finished creating a Godot 4 game intended for mobile (and I assume you are if you’re reading this How-To) then I commend you for your hard work. It’s not easy to finish a game - even a small one. I won’t waste your time, let’s jump immediately into the process of taking your game from the editor to your Android device. Here are the steps for getting your game live There are two major steps for getting your game live on the Google Play Store:...

December 28, 2022 · 3 min · Me