General Thoughts

I have finally settled on a name for my game - Dead Letters. I am happy to retire “Untitled Typing Game” as the working title. I also finished my third video log this past weekend. I put a little more effort into this one, being my longest video by far coming in at a bit over 7 minutes. My prior video was 1 minute as a reference.

It was a fun learning experience doing a voice-over and editing my video. I learned a good bit about how ShotCut works, as well as some better recording techniques in Obs Studio. It was time that could have been spent developing my game, but I am happy to have done it.

Beyond that, I haven’t made any meaningful updates to the game. I think I do have a rough gameplan for the rest of the game:

  • No new features
  • No additional enemy types
  • Fix everything that is a bug, or sucks
  • Make a start screen
  • Make an end screen
  • Finish the first (and only) level

In a perfect world, I would like to wrap up this game, make a new game, and then make a second version of this game. I think the base engine I have for the first game is great, but there are some limitations that I can’t get around without a major rework:

  • Players cannot move while enemies are moving. This means my action sequences cannot be dynamic.
  • Cannot change targets / delete.
  • Probably other things.

I think I should invest some time in making testing tools. If the game is too tedious to playtest, I’ll end up grinding myself out while fine-tuning things.

My next priority is to make some way to skip sequences. I know I said no new features, but I’ll perhaps make an allowance for debugging tools.

What I’ve Done

  • Chose a name for the game
  • Created my third video devlog