So much to do, So much to learn

In about twenty minutes, I need to get ready for work, so this will be a fairly short entry. I’ve been trying lately to make regular time to work on my hobbies, without sacrificing time with friends, family, and just relaxing. This has been realized largely through cutting down downtime (aka, time reading Reddit or spent on YouTube), and actively choosing to program over times where I’d normally play video games....

September 8, 2023 · 4 min · Me

Building the Habit of Game Creation: A Struggle with Godot

Striving for Consistency Over the past two weeks, I’ve been trying to establish a habit of just “looking at” my Godot game every day. It seems like a simple enough task, but it has proven to be surprisingly difficult. There have been days when I’d stare at the screen, feeling overwhelmed, and end up doing nothing. It’s a strange feeling, considering how passionate I am about game development and the enjoyment I find in working on my projects....

April 18, 2023 · 3 min · Me

Procrastination and To-Do Lists

Photo by Annie Spratt I have a habit of starting new projects and not finishing them. I have a lot of hobbies and interests, but very few completed projects. My documents folder is a random assortment of abandoned songs, articles, video games, web applications, and videos. One of my goals for 2022 was to start writing frequently, which was the original intent of resurrecting my dead marcussnow.dev website. However, in my very first post I hint toward my lack of faith that I’ll be able to blog consistently....

July 10, 2022 · 3 min · Me

How long is a blog supposed to last?

In my 32 years of living, I have made 9* blogs. This blog will be 10th. I typically start a new blog the same way. I title it “Hello World”, and discuss the framework and technologies I’m excited to try out. I imagine this is a common first-blog entry for web developers. I’m going to try really hard to resist talking about the new technology stack I’m using, but I make no promises....

March 8, 2022 · 2 min · Me